SUPPORT FOR INTERACTIVE AND VIDEO CONTENT

$350,000 for e-learning, online magazines, video games and more
Published April 2024

Ontario’s Production and Concept Definition component of the Ontario Interactive Digital Media Fund offers grant funding for Interactive Content (Non-Linear) projects: video games, mobile content, e-learning content, XR experiences with substantial interactive content and digital publishing projects, as well at Video Content (Linear): web series, video content for online magazines, XR experiences with minimal interactive content, etc. Eligible “linear and non-linear” funding activities are:

 

  1. Concept Definition: 50% up to $50,000 for early-stage activities moving towards the production of a market-ready content project. The types of activities that may be supported include but are not limited to prototype creation, preparation of pre-production documents and pitch material, business planning and research.
  2. Production: 50% up to $300,000 for the creation of a market-ready content project that will be released to end users. The types of projects that may be supported include but are not limited to video games, mobile content apps, e-learning content, XR experiences with substantial interactive content, digital publishing projects, video content and other web properties.

To be eligible, applicants must have at least:

  • 25% of revenue or 50% of expenditures over the previous two fiscal years coming from the creation of completed screen-based content projects or
  • one owner or full-time employee with a minimum full-time equivalent of three years of experience in the creation of professional, commercialized content for interactive platforms, networks or devices.

Additionally, applicants having less than a year of operation or yet to release a product must:

  • have an executive team including at least one owner or full-time employee with a minimum full-time equivalent of three years of experience in creating professional, commercialized content for interactive platforms, networks, or devices or in the publishing industry. Work completed while enrolled in a post-secondary education program is not considered professional content creation.

Those interested in applying should first discuss their project with a program representative. Application Deadlines 5:00pm April 8, 2024, and August 26, 2024.